You can also play with my Network Server with Otaa support and confirmed messages. Otaa solves the framecounter problem because it reset to zero on each join. The server is experimental (no guarantees! ) but I will be supporting it and improving it over time. Frame counters also filter out duplicates, for example there are 2 messages sent as a response in the two class A response time windows and framecounters prevent the duplicate message from processing..
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TTN UNO - BETA release - Documentation
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